Modify the location,
rotation, and size of faces on a 3D solids and surfaces.
Use the MOVE, ROTATE, and SCALE commands to
modify faces just as you would with any other object. Press Ctrl+click
to select a face on a solid.
If you move, rotate,
or scale a face on a 3D solid primitive, the solid primitive’s history
is removed. The solid is no longer a true primitive and cannot be
manipulated using grips or the Properties palette.
Face Modification Options
As you drag a face, press
Ctrl to cycle through modification options.
- Maintain shape of face,
modify adjacent faces. When you move or rotate a face
without pressing Ctrl, the shape and size of the face is maintained. However,
the planes of adjacent faces might change.
- Modify shape of face, retain
edges. When you move or rotate a face and press and release
Ctrl once while dragging, the size of the face is modified within
the boundary, or footprint, of the adjacent faces.
- Modify face, triangulate
adjacent faces. When you move or rotate a face and press
and release Ctrl twice while dragging, the size and shape of the face
is maintained. (This behavior is the same as if you had not pressed Ctrl).
However, the adjacent planar faces are triangulated (divided into two
or more planar triangular faces), if necessary.
If you press and release
Ctrl a third time, the modification returns to the first option,
as if you had not pressed Ctrl.
CommandsMOVE
Moves objects a specified
distance in a specified direction.
ROTATE
Rotates objects around
a base point.
SCALE
Enlarges or reduces
selected objects, keeping the proportions of the object the same
after scaling.